Peter Ward: Difference between revisions
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imported>TOM-E Macaron.ii m Formatting fixes |
3.3 Factual correction - Correcting link from the Super Star Wars series to the individual game. |
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| '''Year'''|| '''Title'''|| '''Platform'''|| '''Role''' | | '''Year'''|| '''Title'''|| '''Platform'''|| '''Role''' | ||
|- | |- | ||
|1992||''[[Super Star Wars]]''||[[Super Nintendo Entertainment System]]||Lead Programmer | |1992||''[[Super Star Wars (video game)]]''||[[Super Nintendo Entertainment System]]||Lead Programmer | ||
|- | |- | ||
|1993||''[[Super Star Wars: The Empire Strikes Back]]''||Super Nintendo Entertainment System||Lead Programmer | |1993||''[[Super Star Wars: The Empire Strikes Back]]''||Super Nintendo Entertainment System||Lead Programmer |
Latest revision as of 19:48, 18 August 2022
Peter Ward was the lead programmer of the Super Star Wars video game trilogy.[1]
Works
Star Wars
Year | Title | Platform | Role |
1992 | Super Star Wars (video game) | Super Nintendo Entertainment System | Lead Programmer |
1993 | Super Star Wars: The Empire Strikes Back | Super Nintendo Entertainment System | Lead Programmer |
1994 | Super Star Wars: Return of the Jedi | Super Nintendo Entertainment System | Lead Programmer |
Others
Disney Interactive Studios
Year | Title | Platform | Role |
2007 | Meet the Robinsons | Various | Lead Programmer |
2009 | Bolt | Various | Lead Programmer |
2010 | Toy Story 3 | Various | Lead Programmer |
2011 | Cars 2 | Various | Lead Programmer |
2013 | Disney Infinity 1.0 | Various | Lead Programmer |
2014 | Disney Infinity 2.0 | Various | Lead Programmer |
2015 | Disney Infinity 3.0 | Various | Lead Programmer |
Saffire Corporation
Year | Title | Platform | Role |
1998 | MBio F.R.E.A.K.S. | PlayStation 1 | Lead Programmer |
2002 | Barbarian | Xbox | Lead Programmer |
2010 | Tom Clancy's Rainbow Six | Nintendo 64 | Lead Programmer |
2011 | Tom Clancy's Rainbow Six: Rogue Spear | PlayStation 1 | Lead Programmer |
2013 | Van Helsing | Xbox | Lead Programmer |
Sculptured Software
Year | Title | Platform | Role |
1991 | Robin Hood: Prince of Thieves | Nintendo Entertainment System | Software engineer |
1995-1996 | Mortal Kombat 3 | Sega Mega Drive, Super Nintendo Entertainment System, PC | Software engineer |
1998 | NHL Breakaway 98 | Nintendo 64 | Software engineer |
1998 | NHL Stanley Cup | SNES | Software engineer |
Action Software
Year | Title | Platform | Role |
1984 | Demonic Decks | Apple II (unreleased) | Software engineer |
1985 | South Pacific Quest | Apple II | Software engineer |
1987 | Black Magic | Apple II, Commodore 64 | Software engineer |
1987 | International Hockey | Apple II | Software engineer |
1987 | Main Frame | Apple II, Commodore 64 | Software engineer |
Notes and references
- ↑ 1.0 1.1
Peter Ward on LinkedIn (backup link)
External links
In other languages