Airlock/Legends
- "If I activate this control, the outside airlock will open, and she will be sucked into oblivion. Do you think you can kill me and then save her before she's pulled out into space? It's a horrible way to die."
- ―Cad Bane to Anakin Skywalker regarding Ahsoka Tano

An airlock was a structure built into most starships and space stations that allowed beings to enter or exit pressurized atmospheres from the vacuum of space, or sometimes, into high-pressure ocean depths. A user would enter the pressurized airlock wearing a space suit, and both exits would be sealed. At this point, the airlock could be safely depressurized so the user could exit the craft. Airlocks were sometimes used for executions as well.
Some ships had airlocks as interior components, such as the prisoner cells aboard Zuckuss's ship, the Mist Hunter. Because Zuckuss would commonly keep his ship pumped full of ammonia, the prisoner cells had airlocks so that they could be filled with oxygen, which would prevent the captured bounty from suffocating, all the while leaving Zuckuss unaffected.[2]
Appearances
Sources
- Star Wars: The Roleplaying Game
- The Star Wars Sourcebook
- Death Star Technical Companion
- Wanted by Cracken
- Death Star Technical Companion, Second Edition
- Han Solo and the Corporate Sector Sourcebook
"Rebel Privateers!" – Star Wars Adventure Journal 2
- Classic Campaigns
"A Buyer's Guide to Alternative Starships" – Star Wars Adventure Journal 5
"Stand and Deliver" – Star Wars Adventure Journal 5
- Goroth: Slave of the Empire
- Flashpoint! Brak Sector
- Alliance Intelligence Reports
- The DarkStryder Campaign
- Heroes & Rogues
- The Jedi Academy Sourcebook
"Rebel Privateers!" – The Best of the Star Wars Adventure Journal, Issues 1-4
- The Secrets of Star Wars: Shadows of the Empire
- Galaxy Guide 3: The Empire Strikes Back, Second Edition
- Star Wars: The Roleplaying Game, Second Edition, Revised and Expanded
"Imperial Garrisons" – Star Wars Adventure Journal 12
- Wretched Hives of Scum & Villainy
- Introductory Adventure Game
- Pirates & Privateers
- Gundark's Fantastic Technology: Personal Gear
- Cynabar's Fantastic Technology: Droids
- Rules of Engagement: The Rebel SpecForce Handbook
- Cracken's Threat Dossier
"Tasariq: The Crystal Planet" – Star Wars Adventure Journal 15
- Stock Ships
- Hideouts & Strongholds
- The Far Orbit Project
- Scum and Villainy
- Galaxy at War
- The Unknown Regions
- Millennium Falcon Owner's Workshop Manual
- Star Wars: The Old Republic Encyclopedia
So Uncivilized: Great Gunslingers in Star Wars, Part 1 on StarWars.com (article) (backup link not verified!)
- Suns of Fortune
- Fly Casual
- Strongholds of Resistance