Reed Knight
Reed Knight is a level designer and game tester who has worked on various LucasArts Star Wars video games. He was lead level designer on Star Wars: Galactic Battlegrounds.[1]
Gameography
Year | Title | Credit | Notes |
1994 | Star Wars X-Wing — Collector's CD-ROM | Tester | |
1994 | Star Wars: TIE Fighter — Defender of the Empire | Testing | |
1995 | Star Wars: TIE Fighter — Defender of the Empire | Assistant Tester | |
1995 | Star Wars: Dark Forces | Tester | |
1996 | Star Wars: Shadows of the Empire | Quality Assurance | |
1997 | Star Wars: Jedi Knight: Dark Forces II | Level/Scenario Design | |
1998 | Star Wars: Jedi Knight: Mysteries of the Sith | Thanks | |
1998 | Star Wars: DroidWorks | Thanks | |
2000 | Star Wars: Episode I: Battle for Naboo | Level Design and Scripting | |
2001 | Star Wars: Galactic Battlegrounds | Lead Level Design | |
2002 | Star Wars: Bounty Hunter | Thanks | |
2002 | Star Wars: Starfighter | Personal Thanks | |
2005 | Star Wars: Republic Commando | Level design |
Sources
Notes and references
External links
Reed Knight on MobyGames
Star Wars: Galactic Battlegrounds - Designer Diary #3 on LucasArts.com (content now obsolete; backup link)