Ian Martin
- "I left the games industry behind a couple of years ago"
- ―Ian Martin in 2004
Ian Martin is a video game developer who worked on Star Wars: The Arcade Game and Star Wars: The Empire Strikes Back.
Works
Star Wars
Year | Title | Platform | Role |
1983 | Star Wars: The Arcade Game | Commodore 64 | Additional Programming |
1988 | Star Wars: The Empire Strikes Back | Commodore 64 | Game Programming |
Other
Year | Title | Format | Role |
1986 | Sky Runner | Commodore 64, Personal computer | Programming, graphics, game design |
1986 | ACE: Air Combat Emulator | Commodore 64, PC | Design, writing |
1987 | ACE 2 | Commodore 64 | Design |
1988 | 19 Part One: Boot Camp | Commodore 64, PC | Sound Effects |
1989 | Strike Aces | Commodore 64, PC | Programming, Shapes |
1991 | Killing Cloud | PC | Concept and original design; Vektor Grafix system development |
1992 | Shuttle: the Space Flight Simulator | PC | Programming |
1992 | B-17 Flying Fortress | PC | Software, Map Design |
1993 | Air Duel: 80 Years of Dogfighting | PC | Game Design and Programming |
1995 | Slipstream 5000 | PC | Programming |
1998 | Hardwar | PC | Development |
2001 | High Heat Major League Baseball 2002 | Game Boy Advance | Lead Tester, Roster Verfication |
2001 | Legends of Might and Magic | PC | Tester |
2001 | Portal Runner | Nintendo DS | Test Lead |
2002 | Army Men: RTS | Playstation 2 | Tester |
2002 | Heroes of Might and Magic IV | Playstation 2 | Testing |